Front Page
WHO & WHAT
FUNDERS
University of Joensuu Department of Computer Science and Statistics @ University of Joensuu Academy of Finland European Commission European Social Fund TEKES - National Technology Agency of Finland SIGCSE - ACM Special Interest Group in Computer Science Education INDUSTRIAL PARTNERS
Assa AbloyConnexor Discendum Heureka Karjalainen Lingsoft Microsoft Nokia Sordino Information Systems CONFERENCES, WORKSHOPS & SUMMER SCHOOLS
Past
IEEE 4th International Workshop on Technology for Education in Developing Countries, July 10 -12, 2006, Iringa, Tanzania Malta International Summer School on Educational Technology in Cultural Context, June 20 - 25, 2005 Taiwan International Summer School on Educational Technology in Cultural Context, Taiwan, June 28 - July 3, 2005 International Conference on Educational Technology in Cultural Context, Taiwan, July 7, 2005 Mekrijärvi International Summer School on Educational Technology in Cultural Context, Finland, September 25 - 29, 2005 See more... |
KIDS' CLUB Project's web-pages: http://cs.joensuu.fi/~kidsclub The first priority for the project is to develop and test theories and applications of interactive learning from the research point of view. Furthermore, issues that are considered to be of high importance include Woven Stories -method, developed earlier in the department, distant learning and constructionistic learning theory. It is also considered important to discover creative, novel ideas into teaching and learning, which can be easily tested by applying them in real learning environment among the participants. In addition to those mentioned earlier, one of the main goals is to inspire kids to find their aspiration to learn more about information technology, which might lead them later to participate virtual first year studies of computer science in their high schools and finally studying computer science in the university. From the kids' point of view the goals for the project are learning to program a robot, during which a basic principles of programming are learned also; to learn how to use different software tools and applications. All this should be achieved in the spirit of constructionism, through play in well organized, comfortable settings. In addition to these shared goals, it is important to recognize each learner's individual goals by guiding learner to reach them according his/her own special skills and schedule. Marjo Virnes, firstname.lastname@cs.joensuu.fi |
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