Orienteering Chess




Orienteering Chess was played during the last day of the Research Camp in Mekrijärvi. In morning, O-Mopsi orienteering was played by specially made track with physical control flags. Using the same flags we played few games of experimental Orienteering Chess as well. Four games were played.

Games

Jukka Peltonen - Ivan Makeev      1-0
Sami Sieranoja - Elie Khoury      0-1
Mohammad Rezaei - Jukka Peltonen  1-0
Pasi Fränti - Trung Ngo           1-0

Rules

Player must first complete a short running task before making a chess move. Sport chess rules applied so that a player can make his chess turn immediately when completing the running task. The running task was a short 30m circle nearby. After capturing a piece, player must complete an orienteering task instead of the running task. The orienteering task was to visit any freely chosen control point (at this point their locations were already known) and leave the captured piece in box located there. Other times the player can choose between the running and orienteering task.

While visiting the control points, player was allowed to bring pieces back and put them back on the board similarly as in the Bughouse chess. This introduced tactics about where to bring the captured peaces. Valuable peace might better be taken to a further away location even if it meant longer running but also harder for the opponent to resume the peaces. This can be especially effective if the opponent cannot guess which place you brough his queen. But it can also be risky since the opponent might just do running tasks to gain tempo and gain another valuable peace meanwhile.

Due to lack of time the experience was left to four games and entire tournament was not completed. The idea was working but would require more practise. No much pictures of this experimental sport chess event exists besides the control points and the O-Mopsi game itself.

Pictures



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