University pedagogy seminar (2-3 ov)
in Finnish
Goal: To develop teaching of computer science (and
mathematics?) in the university. Can be included to the degree in
univerisyt pedagogy.
Implementation: two intensive seminars, between which the
participant gets acquitanted with the selected topic and possibly
applies the new ideas in teaching. The reports are collected to a
handbook, and maybe the individual reports can be extended to real
papers for Koli conference.
Paper instructions. Deadline Tue 15th June.
1. seminar Tue-Wed 20.-21. January 2004
The initial themes: overview on
university pedagogy and especially the challenges of computer science
and/or mathematics, creative problem solving, problem-based learning,
visualization tools, concrete demonstrations (analog computers, plays
and games). Research topics are selected and opened. Practices.
program
Suitable research themes e.g.:
- introduction to different pedagogical views
- group works in university (especially on lectures)
- problem solving skills and how to improve them
- visualization tools
- problem-based learning
- integrating philosophical/ethical questions in teaching
- special pedagogy (extra talented stulents and students with special
learning difficulties)
- concept maps?
- teaching hard abstract topics in concrete ways
- learning circles?
Research topics
2. seminar 17.-18.5.
program2
Literature
General
Problem-based learning
- Hämäläinen, W.:Problem-based
learning of theoretical computer science (overview and plenty of
references to PBL literature)
- Problem-based learning - slides.
- Ongelmalähtöinen oppiminen - uusi tapa oppia. Toim. Boud, D. ja
Feletti, G.I. Terra Cognita, 2000.
- Savin-Baden, M.: Problem-based learning in Higher Education:
Untold Stories. Society for Research into Higher Education,
Buckingham 2000. - a real master piece! Comprehensive analysis.
Concrete demonstrations
Dewdney, A.K.: The New Turing Omnibus. 66 Excursions in Computer
Science. Computer Science Press, 1993. - An inspiring book, with plenty of concrete examples, figures, simulations etc. Also good for novice students.
Dewdney, A.K.: The Tinkertoy Computer and Other
Machinations. W.H. Freeman Company, New York 1993. - Especially chapters
1-2 about analog computers.
Dewdney, A.K.: The Armchair Universe. An Exploration of Computer
Worlds. W.H. Freeman and Company, New York 1988. - E.g. analog
computers (chapter Analog Godgets can be found as shorter and easier
(?) in Turing Omnibus.)
Vergis, A., Steiglitz, K. ja Dickinson, B.: The Complexity of
Analog Computation. - Analogical 3-SAT machine! Not for novices.
Bell, T., Witten, I.H. ja Fellows, M.: Computer Science
Unplugged. Off-line activities and games for all ages.
Hämäläinen, W.: Teaching
computer science by playing. Simulation etc. plays in CS teaching.
Other
Suggest other good sources!
Last modified 5.1. 2004