Forest succession - game for schoolkids   
http://ultra.forestindustries.fi/index2.htmlGeneral idea of the softwareTo present nice view of finnish forestry for schoolkids.

ProducerFinnish Forest Industries Federation

Target groupSchool kids, especially those who are ending their comprehensive school and who are thinking about their future studies.

LanguageFinnish

Subject areaForestry

PriceFree 

Evaluation This game is working in web, so it is easy to start using it - you do not have to wait for downloading. The software is also quite clear and easy to use. Idea of the game is the following: there is  a small forest area which is suddenly given to you (the user) and you need to think what you want to do to your forest. Then you are doing some decicions about the treatments and during the story you can have some information about some basic things dealing with forestry. 

The software is really nice-looking and there are many beautiful nature pictures in it. But the story itself is quite short and the information you get is rather limited. I think the software is just good tool for trying to lift the image of forestry and forest industry among young people. 

By using the pedagogical dimensions of computer-based education described in article of Tom Reeves I would evaluater the forest game like this:
•	epistemology: ? 
•	pedagogical philosophy: rahter instructivistic
•	underlying psychology: behavioural 
•	goal orientation: focused
•	experiential value: quite concrete 
•	teacher role: -
•	program flexibility: not modifiable
•	value of errors: some trial and error components, for example if you choose
•	treatments against forest law, you have to go back and select again
•	motivation: nice pictures, some movies, voices
•	accommodation of individual differences: non-existent 
•	learner control: learner can select what information she/he wants to read or how she/he is going forward
•	user activity: moderate
•	cooperative learning:unsupported 
•	cultural sensitivity:non-existent