University of Eastern Finland, School of Computing


SIGCSE ACM University of Eastern Finland University of Newcastle Aalto University



Original submissions are invited in all areas related to the conference theme. Topics of interest include, but are not limited to:

+ Computing education research: methodologies and results
+ Educational technology, software, and tools
+ Use of technology to support education in computing and related sciences
+ Tools for visualization or concretization
+ Teaching innovations, best practices, experience, assessment development and case studies in Computing Education
+ Distance education, virtual and open universities in computing


Research papers (up to10 pages) present high-quality research, either empirical or theoretical. Empirical research papers will include rigorous collection, analysis and interpretation of empirical data, and might discuss, for example, an educational intervention, use of educational technology, a research survey or a qualitative study of a learning situation. The paper is expected to apply a theoretical framework to support the interpretation of the results and to justify the choice of methodology and analysis approaches, at a level of detail that would permit the research to be replicated. Theoretical research papers focus on deriving a better understanding of the process of teaching/learning computing or of conducting research in computing education. They should have a strong discussion of relevant theoretical frameworks from the educational research literature, and should develop new insights into learning in the discipline. Theoretical papers will be evaluated mainly on the quality of theoretical discussion and the significance of the contribution.

System papers (up to10 pages) will present systems or tools developed as a contribution to research or practice in computing education, or perhaps to practice in education more broadly. An accepted system paper will describe and present the system or tool, and will also describe the theoretical basis behind it, why it was needed, how it was designed and developed, and an evaluation of its effectiveness in the context of CS education.

Short papers (up to 5 pages) focus on dissemination and discussion of new ideas in computing education practice or research that merit wider awareness and discussion within the community. They can present preliminary results of new educational innovations, present and discuss novel educational technologies, report work-in-progress research (including systems or tools that have not yet been evaluated), or raise issues of significance for the development of the discipline, such as long-term strategic needs for computing education and curricula. All short papers are expected to have an appropriate coverage of literature to support the ideas and arguments that they present. Because it lacks some elements of a full paper, a short paper is evaluated mainly by its anticipated impact on discussions during the conference.

Poster/demo papers (2-page abstract) are interactive presentations of emerging ideas for research, teaching practice, or tools. Submissions are evaluated based on their originality and possible future contribution to the field of computing education.

Workshop proposals (2 pages) include a description of an interactive half- or full-day session, which will take place either before or after the conference. The workshop proposal should explain why the theme would be relevant for the conference audience, who are the intended target group, how the workshop would be organised, and what would be its outcome (for example, a future research paper, a research project proposal, a collection of educational resources, or a pool of research data). Workshop proposals will be evaluated by conference chairs based on their expected interest for the conference audience. If accepted, their practical organisation will be agreed by the chairs and the proposers.