KIDS' CLUB
Project's web-pages:
http://cs.joensuu.fi/~kidsclub
The first priority for the project is to develop and
test theories and applications of interactive learning from the research point
of view. Furthermore, issues that are considered to be of high importance
include Woven Stories -method, developed earlier in the department, distant
learning and constructionistic learning theory. It is also considered important
to discover creative, novel ideas into teaching and learning, which can be
easily tested by applying them in real learning environment among the
participants.
In addition to those mentioned earlier, one of the
main goals is to inspire kids to find their aspiration to learn more about
information technology, which might lead them later to participate virtual first
year studies of computer science in their high schools and finally studying
computer science in the university.
From the kids' point of view the goals for the
project are learning to program a robot, during which a basic principles of
programming are learned also; to learn how to use different software tools and
applications. All this should be achieved in the spirit of constructionism,
through play in well organized, comfortable settings. In addition to these
shared goals, it is important to recognize each learner's individual goals by
guiding learner to reach them according his/her own special skills and
schedule.
Marjo Virnes, firstname.lastname@cs.joensuu.fi
Links:
Presentation of Kids' Club (in French)
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