Front Page

 Automatic Essay Assessment
 Concretizing Technologies in Special Education
 Development Project for Technology Education
 Information and Communication Technology for Development
 Kids' Club
 Mobile Learning
 Seniors' Club
 Software Visualization & Jeliot
 Technologies for Children with Individual Needs
 Text and Program Analysis
 Virtual Studies of Computer Science

 News @ EdTech
 People @ EdTech
 Mémoire d'un Étudiant Français
 Publications @ EdTech

 University of Joensuu
 Department of Computer Science and Statistics @ University of Joensuu
 Academy of Finland
 European Commission
 European Social Fund
 TEKES - National Technology Agency of Finland
 SIGCSE - ACM Special Interest Group in Computer Science Education

 Assa Abloy
 Sordino Information Systems


 IEEE 4th International Workshop on Technology for Education in Developing Countries, July 10 -12, 2006, Iringa, Tanzania
 Malta International Summer School on Educational Technology in Cultural Context, June 20 - 25, 2005
 Taiwan International Summer School on Educational Technology in Cultural Context, Taiwan, June 28 - July 3, 2005
 International Conference on Educational Technology in Cultural Context, Taiwan, July 7, 2005
 Mekrijärvi International Summer School on Educational Technology in Cultural Context, Finland, September 25 - 29, 2005
 See more...


Project's web-pages:

The first priority for the project is to develop and test theories and applications of interactive learning from the research point of view. Furthermore, issues that are considered to be of high importance include Woven Stories -method, developed earlier in the department, distant learning and constructionistic learning theory. It is also considered important to discover creative, novel ideas into teaching and learning, which can be easily tested by applying them in real learning environment among the participants.

In addition to those mentioned earlier, one of the main goals is to inspire kids to find their aspiration to learn more about information technology, which might lead them later to participate virtual first year studies of computer science in their high schools and finally studying computer science in the university.

From the kids' point of view the goals for the project are learning to program a robot, during which a basic principles of programming are learned also; to learn how to use different software tools and applications. All this should be achieved in the spirit of constructionism, through play in well organized, comfortable settings. In addition to these shared goals, it is important to recognize each learner's individual goals by guiding learner to reach them according his/her own special skills and schedule.

Marjo Virnes,

Presentation of Kids' Club (in French)